using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 我的ui管理器
/// </summary>
public class MyUIManager : SingletonMonoAutoBase_DontDestory<MyUIManager>
{
    private MyUIManager()
    {

    }

    public void Show()
    {
        Debug.Log("显示");
        //gameObject.SetActive(true);
    }

    public void Hide()
    {
        Debug.Log("隐藏");

        //gameObject.SetActive(false);

    }

    protected override void OnDestroy()
    {
        base.OnDestroy();
    }
    

}
